What AI video really costs per clip, by model
What a clip costs in ClickPop credits and dollars, from Auto to Seedance 2.5, how plan size changes the math, and a worked budget for a 30-second ad.

The two reference prices
In ClickPop, a 10-second 720p clip costs about 72 credits on Auto and about 208 credits on Seedance 2.5, which adds native sound and can run up to 30 seconds. Every other model sits somewhere around or beyond those two points, and the exact price for any model, length and resolution shows before you generate.
Those two numbers are enough to plan a budget. Auto is the cheap drafting option. Seedance 2.5 shows what a premium render with sound costs. Most projects mix the two kinds of render.
What drives the price of a clip
Four choices decide what a render costs:
- Model: each model has its own price. Cheaper versions like Seedance 2.0 Fast and Mini or Veo 3.1 Fast and Lite exist for drafting.
- Length: more seconds cost more credits.
- Resolution: higher native resolution costs more where a model offers a choice.
- Features: native sound is part of what you pay for on models like Seedance 2.5 and Veo 3.1.
The fifth cost is hidden: retries. You rarely keep the first render. A plan that assumes one render per shot will run short. Failed renders are refunded, but takes that render fine and miss the brief still cost credits.
Credits to dollars by plan
Plans give you a monthly credit balance. Divide the price by the credits to get a cost per credit, then multiply by the credits a clip uses:
- Starter, $15 for 750 credits (2 cents each): a 72-credit Auto clip works out to about $1.44. Seedance 2.5 is not on Starter.
- Pop, $79 for 4,390 credits (1.8 cents each): about $1.30 per Auto clip and about $3.74 per 208-credit Seedance 2.5 clip.
- Supernova, $299 for 18,690 credits (1.6 cents each): about $1.15 per Auto clip and about $3.33 per Seedance 2.5 clip.
The bigger plans lower the price per credit a little and give you far more credits each month. Pick a plan by how many clips you make and which models you need, then treat the lower rate as a bonus. In clips, Starter covers roughly 10 Auto clips a month, Pop roughly 60 Auto or 21 Seedance 2.5 clips, and Supernova roughly 260 or 90.
Worked example: budgeting a 30-second ad
An ad made of three 10-second shots. Each shot gets two draft renders on Auto, then one final render on Seedance 2.5 for sound.
- Drafts: 3 shots x 2 renders x 72 credits = 432 credits.
- Finals: 3 shots x 208 credits = 624 credits.
- Total: about 1,056 credits.
- On Pop, at about $0.018 per credit, that is roughly $19 of credits for the ad.
Now compare a version where you skip drafting and go straight to Seedance 2.5, needing three tries per shot: 9 x 208 = 1,872 credits. Drafting cheaply first saves about 800 credits on this one ad, and the gap grows with every extra try.
Add upscaling, voice and music to the plan if you use them, and check their prices in the app before you start.
How to lower your cost per usable clip
- Approve stills in storyboard mode before paying for motion.
- Test at short lengths, then render the full length once the shot works.
- Draft on Auto or a Fast, Mini or Lite version, and move only winners to premium models.
- Render at 720p and upscale only what you publish.
- Use native sound only where it matters; add music and voice in the edit elsewhere.
- Reuse prompts and characters that already work instead of starting from scratch.
The real measure is not credits per render but credits per clip you actually use. Track that for a month and you will see where your credits go.
Planning a month of content
Work backward from what you publish. Say you post three short videos a week, each built from four 10-second shots, and you draft each shot once on Auto before a final render on Auto as well. That is 12 videos x 4 shots x 2 renders = 96 Auto renders, or about 6,900 credits a month at about 72 each.
That is more than Pop's 4,390 credits and less than Supernova's 18,690. You could cut it to fit Pop by drafting at shorter lengths, reusing shots across videos, or using fewer shots per video. Or you might move to Supernova and add some Seedance 2.5 shots for sound.
Run this calculation with your own numbers before choosing a plan. It is the fastest way to see whether a plan fits how you work.
Pricing your own work
If you make videos for clients, your cost per clip is only the floor. Your price also covers your time writing, directing, testing, editing and revising. Work out your typical credits per finished video from a few real projects, convert it to dollars with your plan's cost per credit, and treat that as one line of your quote, not the whole quote.
Videos you make in ClickPop are yours to use commercially, including ads and client work, as long as you avoid real people's likeness without permission and third-party brands or logos.
What to watch
- Budgeting one render per shot. Plan for retries.
- Comparing tools on monthly price instead of cost per usable clip.
- Ignoring add-ons like upscaling in the budget.
- Running out of credits mid-project because drafts went to premium models.
Questions
How much does a 10-second AI video cost?
In ClickPop, a 10-second 720p clip costs about 72 credits on Auto and about 208 credits on Seedance 2.5. Every render shows its price before you generate.
What is the cheapest way to make AI video?
Draft on Auto or a Fast, Mini or Lite model version, test at short lengths, and only render finals on premium models.
Are failed renders charged?
No. In ClickPop, failed renders are refunded.
Do bigger plans make credits cheaper?
No. Pop and Supernova cost about the same per credit, and Starter slightly less. Bigger plans give you more credits each month.